---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 11/5/21 11:09 PM
Description: Updating screen events
java.lang.RuntimeException: glCheckFramebufferStatus returned unknown status:0
at JO.checkFramebufferComplete(SourceFile:179)
at JO.createBindFramebuffer(SourceFile:60)
at sE.k(SourceFile:1600)
at sE.a(SourceFile:1595)
at sE.G(SourceFile:1569)
at sE.toggleFullscreen(SourceFile:1545)
at sE.n(SourceFile:2842)
at uI.handleKeyboardInput(SourceFile:551)
at uI.handleInput(SourceFile:503)
at sE.L(SourceFile:1736)
at sE.J(SourceFile:1702)
at sE.l(SourceFile:1636)
at sE.a(SourceFile:1182)
at sE.C(SourceFile:1258)
at sE.a(SourceFile:379)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at JO.checkFramebufferComplete(SourceFile:179)
at JO.createBindFramebuffer(SourceFile:60)
at sE.k(SourceFile:1600)
at sE.a(SourceFile:1595)
at sE.G(SourceFile:1569)
at sE.toggleFullscreen(SourceFile:1545)
at sE.n(SourceFile:2842)
at uI.handleKeyboardInput(SourceFile:551)
at uI.handleInput(SourceFile:503)
-- Affected screen --
Screen name: asO
Stacktrace:
at sE.L(SourceFile:1736)
at sE.J(SourceFile:1702)
at sE.l(SourceFile:1636)
at sE.a(SourceFile:1182)
at sE.C(SourceFile:1258)
at sE.a(SourceFile:379)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 113593808 bytes (108 MB) / 234881024 bytes (224 MB) up to 939524096 bytes (896 MB)
JVM Flags: 0 total;
Display Driver: aticfx64
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Render Distance: 8
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: No (Silent Mode)
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: No
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x AMD A8-3520M APU with Radeon(tm) HD Graphics
// Don't be sad, have a hug! <3
Time: 11/5/21 11:09 PM
Description: Updating screen events
java.lang.RuntimeException: glCheckFramebufferStatus returned unknown status:0
at JO.checkFramebufferComplete(SourceFile:179)
at JO.createBindFramebuffer(SourceFile:60)
at sE.k(SourceFile:1600)
at sE.a(SourceFile:1595)
at sE.G(SourceFile:1569)
at sE.toggleFullscreen(SourceFile:1545)
at sE.n(SourceFile:2842)
at uI.handleKeyboardInput(SourceFile:551)
at uI.handleInput(SourceFile:503)
at sE.L(SourceFile:1736)
at sE.J(SourceFile:1702)
at sE.l(SourceFile:1636)
at sE.a(SourceFile:1182)
at sE.C(SourceFile:1258)
at sE.a(SourceFile:379)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at JO.checkFramebufferComplete(SourceFile:179)
at JO.createBindFramebuffer(SourceFile:60)
at sE.k(SourceFile:1600)
at sE.a(SourceFile:1595)
at sE.G(SourceFile:1569)
at sE.toggleFullscreen(SourceFile:1545)
at sE.n(SourceFile:2842)
at uI.handleKeyboardInput(SourceFile:551)
at uI.handleInput(SourceFile:503)
-- Affected screen --
Screen name: asO
Stacktrace:
at sE.L(SourceFile:1736)
at sE.J(SourceFile:1702)
at sE.l(SourceFile:1636)
at sE.a(SourceFile:1182)
at sE.C(SourceFile:1258)
at sE.a(SourceFile:379)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 113593808 bytes (108 MB) / 234881024 bytes (224 MB) up to 939524096 bytes (896 MB)
JVM Flags: 0 total;
Display Driver: aticfx64
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Render Distance: 8
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: No (Silent Mode)
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: No
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x AMD A8-3520M APU with Radeon(tm) HD Graphics