---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 1/28/22 4:07 PM
Description: Initializing game
java.lang.StringIndexOutOfBoundsException: String index out of range: 0
at java.lang.String.charAt(String.java:658)
at org.lwjgl.opengl.WindowsDisplay.getAdapter(WindowsDisplay.java:471)
at org.lwjgl.opengl.WindowsDisplay.getVersion(WindowsDisplay.java:501)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at asE.e(SourceFile)
at asE.a(SourceFile:162)
at sE.c(SourceFile:3194)
at sE.t(SourceFile:543)
at sE.a(SourceFile:345)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.lang.String.charAt(String.java:658)
at org.lwjgl.opengl.WindowsDisplay.getAdapter(WindowsDisplay.java:471)
at org.lwjgl.opengl.WindowsDisplay.getVersion(WindowsDisplay.java:501)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at asE.e(SourceFile)
at asE.a(SourceFile:162)
at sE.c(SourceFile:3194)
at sE.t(SourceFile:543)
-- Initialization --
Stacktrace:
at sE.a(SourceFile:345)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 75121304 bytes (71 MB) / 167772160 bytes (160 MB) up to 4026531840 bytes (3840 MB)
JVM Flags: 0 total;
Display Driver: ~~ERROR~~ StringIndexOutOfBoundsException: String index out of range: 0
LWJGL: 2.9.4
OpenGL: GeForce 920MX/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.75, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Render Distance: 8
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: No (Silent Mode)
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: Yes
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz