Ошибка Лаунчер крашится при входе в мини игры

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Aetem22

Новичок
Игрок
24 Дек 2018
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я зашел в мини игру и у меня крашнулся лаунчер
ошибка возникает каждый раз когда я захожу в мини игры
я пытался сделать графику на минимум но это не помогло
upload_2022-2-9_14-25-11.webp
продолжение длиной строки

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
at mn.a(SourceFile:118)
at Gk.a(SourceFile:1056)
at Gk.a(SourceFile)
at Gk.a(SourceFile:28)

-- Entity being rendered --

Entity Type: null (asN)
Entity ID: 4
Entity Name: 㵜 §aP§a Dziba_294 §f㵲
Entity's Exact location: 14.50, 92.00, 28.50
Entity's Block location: World: (14,92,28), Chunk: (at 14,5,12 in 0,1; contains blocks 0,0,16 to 15,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at Ga.a(SourceFile:409)
at Ga.a(SourceFile:402)
at Ga.a(SourceFile:381)
at Ck.a(SourceFile:980)
at Ck.a(SourceFile:681)
at Bn.a(SourceFile:1413)
at Bn.b(SourceFile:1244)
at Bn.a(SourceFile:1112)
at Bn.a(SourceFile:1028)
at sE.a(SourceFile:3312)
at sE.a(SourceFile:1209)
at sE.C(SourceFile:1262)
at sE.a(SourceFile:379)
at dev.xdark.protect4j.VM.execute(Unknown Source)
at wT.run(SourceFile)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)

-- Renderer details --

Assigned renderer: Gk@498abff5
Location: 14.00,0.50,28.00 - World: (14,0,28), Chunk: (at 14,0,12 in 0,1; contains blocks 0,0,16 to 15,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Rotation: 135.0
Delta: 0.49997663

-- Affected level --

Level name: MpServer
All players: 8 total; [tE['Aetem22'/29986, l='MpServer', x=0.50, y=91.50, z=0.50], tD['Sk0rPiKcc'/29985, l='MpServer', x=-6.19, y=89.75, z=27.13], tD['fleerq'/29946, l='MpServer', x=0.50, y=91.50, z=0.50], asN['㵞 §7DiJaVoL_ §f㔑'/6, l='MpServer', x=11.50, y=91.00, z=30.50], asN['§eПоиск игры'/1, l='MpServer', x=3.50, y=90.00, z=29.50], asN['㵜 §aP§a Dziba_294 §f㵲'/4, l='MpServer', x=14.50, y=92.00, z=28.50], asN['㵝 §9H§9 ¨ebc4e9nasya_smail §f㬋'/5, l='MpServer', x=16.50, y=91.50, z=25.50], asN['§cДонат'/2, l='MpServer', x=-2.50, y=90.00, z=29.50]]
Chunk stats: Client Chunk Cache: 81, 81
Level generator: ID 01 - flat, ver 0.
Level spawn location: World: (0,91,0), Chunk: (at 0,5,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 14713 game time, 30000 day time
Level weather: Rain time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false.
Forced entities: 10 total; {asN['㵝 §9H§9 ¨ebc4e9nasya_smail §f㬋'/5, l='MpServer', x=16.50, y=91.50, z=25.50], tE['Aetem22'/29986, l='MpServer', x=0.50, y=91.50, z=0.50], asN['㵜 §aP§a Dziba_294 §f㵲'/4, l='MpServer', x=14.50, y=92.00, z=28.50], asN['§cДонат'/2, l='MpServer', x=-2.50, y=90.00, z=29.50], Pk['Падающий блок'/8, l='MpServer', x=16.50, y=90.50, z=25.50], asN['㵞 §7DiJaVoL_ §f㔑'/6, l='MpServer', x=11.50, y=91.00, z=30.50], QQ['Сало'/3, l='MpServer', x=-12.50, y=101.00, z=0.50], tD['Sk0rPiKcc'/29985, l='MpServer', x=-6.19, y=89.75, z=27.13], tD['fleerq'/29946, l='MpServer', x=0.50, y=91.50, z=0.50], asN['§eПоиск игры'/1, l='MpServer', x=3.50, y=90.00, z=29.50]}
Retry entities: 0 total; {}
Server brand: Paper

-- System Details --

Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 316503240 bytes (301 MB) / 905969664 bytes (864 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 0 total;
Display Driver: nvd3dumx,nvwgf2umx,nvwgf2umx
LWJGL: 2.9.4
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.6.0 NVIDIA 418.81, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Render Distance: 8
Using VBOs: No
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 3
Sound System: Yes
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: No
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x Intel(R) Xeon(R) CPU L5410 @ 2.33GHz
 
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