Помогите, первый запуск запускает кристаликс, потом я нажимаю играть и крашит. На второй запуск заходит нормально но на серверах Бесконечно идет Вход на сервер.... и потом Отключение через минут 2.
Вот краш лог (я пару раз переустанавливал кристаликс и перед заходом в лаунчер впн включал тоже пробывал)
---- Minecraft Crash Report ----
// To blame xDark
Commit: a18eb17f
Server: null
Time: 2024-01-26 14:15:13 MSK
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at GlhVjEo.drawScreen(SourceFile:261)
at IlLFUDZ.JSsZTcN(SourceFile:1162)
at IlLFUDZ.JSsZTcN(SourceFile:1034)
at UOwaTdH.JSsZTcN(SourceFile:3435)
at UOwaTdH.XCVWCRF(SourceFile:1264)
at UOwaTdH.LSmdWRy(SourceFile:1321)
at UOwaTdH.run(SourceFile:382)
at net.minecraft.client.main.Main.JSsZTcN(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at GlhVjEo.drawScreen(SourceFile:261)
-- Screen render details --
Screen name: GlhVjEo
Mouse location: Scaled: (86, 99). Absolute: (172, 280)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at IlLFUDZ.JSsZTcN(SourceFile:1162)
at IlLFUDZ.JSsZTcN(SourceFile:1034)
at UOwaTdH.JSsZTcN(SourceFile:3435)
at UOwaTdH.XCVWCRF(SourceFile:1264)
at UOwaTdH.LSmdWRy(SourceFile:1321)
at UOwaTdH.run(SourceFile:382)
at net.minecraft.client.main.Main.JSsZTcN(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 621236112 bytes (592 MB) / 1040187392 bytes (992 MB) up to 2147483648 bytes (2048 MB)
System Memory: FREE 2536 MB (2 GB), TOTAL 8140 MB (7 GB)
Game Info: bXHwy7nUuqu5ySBuuf/8k7jz8Ma08Kisdnei5PDSuOa8+/Hkud27mbnJ8No=
AsyncRpProgress: {setupModelRegistry=1.0, doStitch=1.0, addToSticher=1.0, updateIcons=1.0}
JVM Flags: 0 total;
Display Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
LWJGL: 2.9.4
OpenGL: NVIDIA Corporation GL version 4.6.0 NVIDIA 536.23, NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Render Distance: 12
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: Yes
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: Yes
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
Player: null
Cf-Resolver:
Domain storage.c7x.dev:
default: 104.26.11.197
defaultLatency: 139
Address 108.162.192.24:
latency: 72
Address 108.162.192.17:
latency: 73
Domain metrics.c7x.dev:
default: 104.26.10.197
defaultLatency: 85
Address 104.16.0.10:
latency: 58
Address 108.162.192.25:
latency: 58
Domain webdata.c7x.dev:
default: 104.26.11.197
defaultLatency: 83
Address 108.162.192.15:
latency: 57
Address 104.16.0.4:
latency: 58
Вот краш лог (я пару раз переустанавливал кристаликс и перед заходом в лаунчер впн включал тоже пробывал)
---- Minecraft Crash Report ----
// To blame xDark
Commit: a18eb17f
Server: null
Time: 2024-01-26 14:15:13 MSK
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at GlhVjEo.drawScreen(SourceFile:261)
at IlLFUDZ.JSsZTcN(SourceFile:1162)
at IlLFUDZ.JSsZTcN(SourceFile:1034)
at UOwaTdH.JSsZTcN(SourceFile:3435)
at UOwaTdH.XCVWCRF(SourceFile:1264)
at UOwaTdH.LSmdWRy(SourceFile:1321)
at UOwaTdH.run(SourceFile:382)
at net.minecraft.client.main.Main.JSsZTcN(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at GlhVjEo.drawScreen(SourceFile:261)
-- Screen render details --
Screen name: GlhVjEo
Mouse location: Scaled: (86, 99). Absolute: (172, 280)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at IlLFUDZ.JSsZTcN(SourceFile:1162)
at IlLFUDZ.JSsZTcN(SourceFile:1034)
at UOwaTdH.JSsZTcN(SourceFile:3435)
at UOwaTdH.XCVWCRF(SourceFile:1264)
at UOwaTdH.LSmdWRy(SourceFile:1321)
at UOwaTdH.run(SourceFile:382)
at net.minecraft.client.main.Main.JSsZTcN(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
-- System Details --
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 621236112 bytes (592 MB) / 1040187392 bytes (992 MB) up to 2147483648 bytes (2048 MB)
System Memory: FREE 2536 MB (2 GB), TOTAL 8140 MB (7 GB)
Game Info: bXHwy7nUuqu5ySBuuf/8k7jz8Ma08Kisdnei5PDSuOa8+/Hkud27mbnJ8No=
AsyncRpProgress: {setupModelRegistry=1.0, doStitch=1.0, addToSticher=1.0, updateIcons=1.0}
JVM Flags: 0 total;
Display Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
LWJGL: 2.9.4
OpenGL: NVIDIA Corporation GL version 4.6.0 NVIDIA 536.23, NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Render Distance: 12
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: No
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: Yes
Fullscreen: No
Allocation Rate: 0 MB/s
AET: ~~ERROR~~ NullPointerException: null
Assets caching: Yes
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
Player: null
Cf-Resolver:
Domain storage.c7x.dev:
default: 104.26.11.197
defaultLatency: 139
Address 108.162.192.24:
latency: 72
Address 108.162.192.17:
latency: 73
Domain metrics.c7x.dev:
default: 104.26.10.197
defaultLatency: 85
Address 104.16.0.10:
latency: 58
Address 108.162.192.25:
latency: 58
Domain webdata.c7x.dev:
default: 104.26.11.197
defaultLatency: 83
Address 108.162.192.15:
latency: 57
Address 104.16.0.4:
latency: 58